// ENGINE SOUNDS (INSIDE) // inside coasting VS_INSIDE_COAST_ENGINE_1=GTR\Lambo_idle.wav VS_INSIDE_COAST_ENGINE_2=GTR\Lambo_offverylow.wav VS_INSIDE_COAST_ENGINE_3=GTR\Lambo_offlow.wav VS_INSIDE_COAST_ENGINE_4=GTR\Lambo_offmid.wav VS_INSIDE_COAST_ENGINE_5=GTR\Lambo_offhigh.wav // inside on-throttle VS_INSIDE_POWER_ENGINE_1=GTR\Lambo_idle.wav VS_INSIDE_POWER_ENGINE_2=GTR\Lambo_onverylow.wav VS_INSIDE_POWER_ENGINE_3=GTR\Lambo_onlow.wav VS_INSIDE_POWER_ENGINE_4=GTR\Lambo_onmid.wav VS_INSIDE_POWER_ENGINE_5=GTR\Lambo_onhigh.wav //VS_INSIDE_ENGINE_STARTER=GTR\Lambo_start.wav VS_INSIDE_ENGINE_STARTING=GTR\Lambo_startup.wav // ENGINE SOUNDS (OUTSIDE) // Outside coasting VS_OUTSIDE_COAST_ENGINE_1=GTR\Lamboex_idle.wav VS_OUTSIDE_COAST_ENGINE_2=GTR\Lamboex_offverylow.wav VS_OUTSIDE_COAST_ENGINE_3=GTR\Lamboex_offlow.wav VS_OUTSIDE_COAST_ENGINE_4=GTR\Lamboex_offmid.wav VS_OUTSIDE_COAST_ENGINE_5=GTR\Lamboex_offhigh.wav // Outside on-throttle VS_OUTSIDE_POWER_ENGINE_1=GTR\Lamboex_idle.wav VS_OUTSIDE_POWER_ENGINE_2=GTR\Lamboex_onverylow.wav VS_OUTSIDE_POWER_ENGINE_3=GTR\Lamboex_onlow.wav VS_OUTSIDE_POWER_ENGINE_4=GTR\Lamboex_onmid.wav VS_OUTSIDE_POWER_ENGINE_5=GTR\Lamboex_onhigh.wav // VS_OUTSIDE_ENGINE_STARTER=GTR\lamboex_start.wav VS_OUTSIDE_ENGINE_STARTING=GTR\lamboex_startup.wav // BACKFIRE & SHIFT SOUNDS (INSIDE) VS_INSIDE_SHIFT_UP_1=GTR\gear_change_up.wav VS_INSIDE_SHIFT_UP_2=GTR\gear_change_up.wav VS_INSIDE_SHIFT_UP_3=GTR\gear_change_up.wav VS_INSIDE_SHIFT_DOWN_1=GTR\gear_change_down.wav VS_INSIDE_SHIFT_DOWN_2=GTR\gear_change_down.wav VS_INSIDE_SHIFT_DOWN_3=GTR\gear_change_down.wav VS_INSIDE_BACKFIRE_1=GTR\pop_1_Group_A_6pot.wav VS_INSIDE_BACKFIRE_2=GTR\pop_2_Group_A.wav VS_INSIDE_BACKFIRE_3=GTR\pop_2_Group_A.wav BackfireAmount=0.6 VS_INSIDE_SPLUTTER=GTR\Splutter_int_Group_A.wav SplutterAmount=0.5 // BACKFIRE & SHIFT SOUNDS (OUTSIDE) VS_OUTSIDE_SHIFT_UP_1=GTR\gear_ext_up_1.wav VS_OUTSIDE_SHIFT_UP_2=GTR\gear_ext_up_2.wav VS_OUTSIDE_SHIFT_UP_3=GTR\gear_ext_up_3.wav VS_OUTSIDE_SHIFT_DOWN_1=GTR\gear_ext_down_1.wav VS_OUTSIDE_SHIFT_DOWN_2=GTR\gear_ext_down_2.wav VS_OUTSIDE_SHIFT_DOWN_3=GTR\gear_ext_down_3.wav VS_OUTSIDE_BACKFIRE_1=GTR\backfire_ext_2a.wav VS_OUTSIDE_BACKFIRE_2=GTR\backfire_ext_2a.wav VS_OUTSIDE_BACKFIRE_3=GTR\backfire_ext_2a.wav BackfireAmount=0.5 VS_OUTSIDE_SPLUTTER=GTR\backfire_ext_6.wav SplutterAmount=0.5 // ROAD SURFACE SOUNDS (INSIDE) VS_INSIDE_ROADNOISE_DRY=road_roll_int.wav VS_INSIDE_ROADNOISE_WET=road_roll_int_wet.wav VS_INSIDE_ROADNOISE_RUMBLESTRIP=rumble.wav VS_INSIDE_ROADNOISE_GRASS=grass_roll_int.wav VS_INSIDE_ROADNOISE_DIRT=gravel_roll_int.wav VS_INSIDE_ROADNOISE_GRAVEL=gravel_roll_int.wav // SKID SOUNDS (INSIDE) VS_INSIDE_TIRE_SCRUB=road_scrub_int.wav VS_INSIDE_SKID_DRY=road_skid_int.wav VS_INSIDE_SKID_WET=road_skid_int_wet.wav VS_INSIDE_SKID_GRASS=grass_skid_int.wav VS_INSIDE_SKID_DIRT=gravel_skid_int.wav VS_INSIDE_SKID_GRAVEL=gravel_skid_int.wav // ROAD SURFACE SOUNDS (OUTSIDE) VS_OUTSIDE_ROADNOISE_DRY=road_roll_ext.wav VS_OUTSIDE_ROADNOISE_WET=road_roll_ext_wet.wav VS_OUTSIDE_ROADNOISE_RUMBLESTRIP=rumble_ext.wav VS_OUTSIDE_ROADNOISE_GRASS=grass_roll_ext.wav VS_OUTSIDE_ROADNOISE_DIRT=gravel_roll_ext.wav VS_OUTSIDE_ROADNOISE_GRAVEL=gravel_roll_ext.wav // SKID SOUNDS (OUTSIDE) VS_OUTSIDE_TIRE_SCRUB=road_scrub_ext.wav VS_OUTSIDE_SKID_DRY=road_skid_ext.wav VS_OUTSIDE_SKID_WET=road_skid_ext_wet.wav VS_OUTSIDE_SKID_GRASS=grass_skid_ext.wav VS_OUTSIDE_SKID_DIRT=gravel_skid_ext.wav VS_OUTSIDE_SKID_GRAVEL=gravel_skid_ext.wav // CONTACT SOUNDS (INSIDE) VS_INSIDE_SCRAPING=scrape_int.wav VS_INSIDE_HIT_WALL_1=impact_wall_tap.wav VS_INSIDE_HIT_WALL_2=impact_wall_verylight.wav VS_INSIDE_HIT_WALL_3=impact_wall_light.wav VS_INSIDE_HIT_WALL_4=impact_wall_medium.wav VS_INSIDE_HIT_WALL_5=impact_wall_heavy.wav VS_INSIDE_HIT_OTHERCAR_1=impact_car_tap.wav VS_INSIDE_HIT_OTHERCAR_2=impact_car_verylight.wav VS_INSIDE_HIT_OTHERCAR_3=impact_car_light.wav VS_INSIDE_HIT_OTHERCAR_4=impact_car_medium.wav VS_INSIDE_HIT_OTHERCAR_5=impact_car_heavy.wav VS_INSIDE_HIT_CONE=impact_cone.wav // CONTACT SOUNDS (OUTSIDE) VS_OUTSIDE_SCRAPING=scrape_ext.wav VS_OUTSIDE_HIT_WALL_1=impactex_wall_tap.wav VS_OUTSIDE_HIT_WALL_2=impactex_wall_verylight.wav VS_OUTSIDE_HIT_WALL_3=impactex_wall_light.wav VS_OUTSIDE_HIT_WALL_4=impactex_wall_medium.wav VS_OUTSIDE_HIT_WALL_5=impactex_wall_heavy.wav VS_OUTSIDE_HIT_OTHERCAR_1=impactex_car_tap.wav VS_OUTSIDE_HIT_OTHERCAR_2=impactex_car_verylight.wav VS_OUTSIDE_HIT_OTHERCAR_3=impactex_car_light.wav VS_OUTSIDE_HIT_OTHERCAR_4=impactex_car_medium.wav VS_OUTSIDE_HIT_OTHERCAR_5=impactex_car_heavy.wav VS_OUTSIDE_HIT_CONE=impactex_cone.wav // AMBIENT SOUNDS (INSIDE) VS_INSIDE_SPEED_LIMITER_TOGGLE=limitertoggle_int.wav VS_INSIDE_WIND_NOISE=roadstones.wav VS_INSIDE_TRACTION_CONTROL=revlimiter_int.wav VS_INSIDE_RAIN_NOISE=rain.wav VS_INSIDE_ON_FIRE=on_fire_int.wav // AMBIENT SOUNDS (OUTSIDE) VS_OUTSIDE_SPEED_LIMITER_TOGGLE=limitertoggle_ext.wav VS_OUTSIDE_WIND_NOISE=roadstones_ext.wav VS_OUTSIDE_TRACTION_CONTROL=revlimiter_ext.wav VS_OUTSIDE_RAIN_NOISE=rain.wav VS_OUTSIDE_ON_FIRE=on_fire_ext.wav // ATTENUTATION EngineRange=80.0 EngineShape=0.90 EngineAmbient=2.00 ShiftRange=80.0 ShiftShape=0.90 ShiftAmbient=2.00 OtherRange=80.0 OtherShape=0.70 OtherAmbient=0.70 // ENGINE VOLUME MIX playerEngineVolumeMinimum=0.8 playerEngineVolumeThrottleFraction=0.2 playerEngineVolumeRevFraction=0.0 non-playerEngineVolumeMinimum=0.2 non-playerEngineVolumeThrottleFraction=0.2 non-playerEngineVolumeRevFraction=0.6 // ENGINE THROTTLE-POSITION MIX EngineLoadBlendInside=(0.05,0.9) // power sound starts to blend in at 10% throttle, coast sound blends out at 70% EngineLoadBlendOutside=(0.05,0.9) // power sound starts to blend in at 10% throttle, coast sound blends out at 70% // ENGINE REV-SAMPLE MIX // coast inside EngineRPMCoastInside=0 { MinimumRPM=1.00 // above zero, but low enough to hear engine stall MaximumRPM=1603.00 // must overlap properly NaturalRPM=1139.00 // engine RPM at which sample was recorded } EngineRPMCoastInside=1 { MinimumRPM=1400.00 // must overlap properly MaximumRPM=2885.00 // must overlap properly NaturalRPM=2443.00 // engine RPM at which sample was recorded } EngineRPMCoastInside=2 { MinimumRPM=2179.00 // must overlap properly MaximumRPM=3974.00 // must overlap properly NaturalRPM=4870.00 // engine RPM at which sample was recorded } EngineRPMCoastInside=3 { MinimumRPM=3333.00 // must overlap properly MaximumRPM=5449.00 // must overlap properly NaturalRPM=4870.00 // engine RPM at which sample was recorded } EngineRPMCoastInside=4 { MinimumRPM=4850.00 // must overlap properly MaximumRPM=999999.00 // must overlap properly NaturalRPM=6888.00 // engine RPM at which sample was recorded } // power inside EngineRPMPowerInside=0 { MinimumRPM=1.00 // above zero, but low enough to hear engine stall MaximumRPM=1603.00 // must overlap properly NaturalRPM=1139.00 // engine RPM at which sample was recorded } EngineRPMPowerInside=1 { MinimumRPM=1400.00 // must overlap properly MaximumRPM=2885.00 // must overlap properly NaturalRPM=2443.00 // engine RPM at which sample was recorded } EngineRPMPowerInside=2 { MinimumRPM=2179.00 // must overlap properly MaximumRPM=3974.00 // must overlap properly NaturalRPM=4870.00 // engine RPM at which sample was recorded } EngineRPMPowerInside=3 { MinimumRPM=3333.00 // must overlap properly MaximumRPM=5449.00 // must overlap properly NaturalRPM=4870.00 // engine RPM at which sample was recorded } EngineRPMPowerInside=4 { MinimumRPM=4850.00 // must overlap properly MaximumRPM=999999.00 // must overlap properly NaturalRPM=6888.00 // engine RPM at which sample was recorded } // coast outside EngineRPMCoastOutside=0 { MinimumRPM=1.00 // above zero, but low enough to hear engine stall MaximumRPM=1603.00 // must overlap properly NaturalRPM=1139.00 // engine RPM at which sample was recorded } EngineRPMCoastOutside=1 { MinimumRPM=1400.00 // must overlap properly MaximumRPM=2885.00 // must overlap properly NaturalRPM=3000.00 // engine RPM at which sample was recorded } EngineRPMCoastOutside=2 { MinimumRPM=2179.00 // must overlap properly MaximumRPM=3974.00 // must overlap properly NaturalRPM=4000.00 // engine RPM at which sample was recorded } EngineRPMCoastOutside=3 { MinimumRPM=3333.00 // must overlap properly MaximumRPM=5449.00 // must overlap properly NaturalRPM=5000.00 // engine RPM at which sample was recorded } EngineRPMCoastOutside=4 { MinimumRPM=4850.00 // must overlap properly MaximumRPM=999999.00 // must overlap properly NaturalRPM=7000.00 // engine RPM at which sample was recorded } // power Outside EngineRPMPowerOutside=0 { MinimumRPM=1.00 // above zero, but low enough to hear engine stall MaximumRPM=1603.00 // must overlap properly NaturalRPM=1139.00 // engine RPM at which sample was recorded } EngineRPMPowerOutside=1 { MinimumRPM=1400.00 // must overlap properly MaximumRPM=2885.00 // must overlap properly NaturalRPM=3000.00 // engine RPM at which sample was recorded } EngineRPMPowerOutside=2 { MinimumRPM=2179.00 // must overlap properly MaximumRPM=3974.00 // must overlap properly NaturalRPM=4000.00 // engine RPM at which sample was recorded } EngineRPMPowerOutside=3 { MinimumRPM=3333.00 // must overlap properly MaximumRPM=5449.00 // must overlap properly NaturalRPM=5000.00 // engine RPM at which sample was recorded } EngineRPMPowerOutside=4 { MinimumRPM=4850.00 // must overlap properly MaximumRPM=999999.00 // must overlap properly NaturalRPM=7000.00 // engine RPM at which sample was recorded } // TRANNY-SAMPLE MIX VS_INSIDE_COAST_TRANNY_1=GTR\tw_lambo_offverylow.wav VS_INSIDE_COAST_TRANNY_2=GTR\tw_lambo_offmid.wav VS_INSIDE_POWER_TRANNY_1=GTR\tw_lambo_onverylow.wav VS_INSIDE_POWER_TRANNY_2=GTR\tw_lambo_onhigh.wav TrannyInitialRampRPM=2000.0 // ramp volume up to this driveshaft RPM because low pitches sound bad TrannyCoastBlendRPMInside=(1000.0, 10000.0) // blend range using driveshaft RPM TrannyCoast1RPMTorqueInside=(3373, 200.0) // natural RPM at which sample was recorded, transmission torque (in Nm) for maximum volume TrannyCoast2RPMTorqueInside=(4100, 200.0) TrannyPowerBlendRPMInside=(4000.0, 10000.0) TrannyPower1RPMTorqueInside=(3373, 400.0) TrannyPower2RPMTorqueInside=(7785, 400.0)